Have the words ‘I’m bored’ been uttered repeatedly during COVID? Imagine, instead of boredom, you could be solving household problems using innovative ideas and 3D design.
In this workshop, we will be exploring how we can turn household problems into 3D solutions. Missing a spoon? Does your pet need a tag? Doing a bit of gardening?
The workshop will see students working to design a tangible solution for different problems they’ve encountered around their homes. The solutions will be aimed at inventing around the home, using 3D design, problem-solving, and understanding what it means to put user needs first. We will first empathise and define user issues, then work towards making their lives easier.
Age Group: This program can be tailored to students in primary and high school.
Time Length: This program has been designed to deliver over the course of a day, however can be abridged to deliver over 2 hours.
We have created this listing as an overview of the workshop and approximate pricing. For more information and to book, please contact our team at email@example.com and we will be happy to assist.